2023

Paper Accepted for Publication

In my 5th semester of college, I collaborated with a design team to develop an IoT-based tangible chess board using Arduino and movement-based triggers. The project offered an immersive and interactive chess experience, seamlessly blending the physical and digital worlds while encouraging strategic

Determinants impacting stunted growth patterns in India.

Timeline

October 2022, 4 weeks

My Team

3 members

My Focus

IoT I Experience enhancement I Life- sized

Project Type

Tangible Interaction Design

"Crafting Moves, Shaping Minds”

Checkmate is beyond an interaction; it's a meticulously documented journey, where a life-sized chess board meets IoT and tangible experiences. Delve into the world of engaging chess education and fun learning, captivating novice players and school students alike.

To make learning chess a blast!

Get ready for a chess experience like no other! 🏆♟️

What's the secret?

Our mission?

We wanted to make something special that everyone would love, even those new to chess. So, we put our heads together and came up with lots of fun ideas and clever ways to make the chess game come alive!

Our secret sauce?

We found a great balance between learning and fun, making chess enjoyable for everyone, no matter how skilled they are! Let's celebrate the love for chess and the excitement of learning! 🎉🏆🤩

😎

The Game Plan

Explore

Enhance

Elevate

Design

Confused due to visuals?
Exciting things coming, keep scrolling!

🫣

Success isn't solely about winning, but it’s about the path you take

🏞️

But kaise kare?🤔

While capturing the excitement of traditional chess

Every move carries the weight of strategy and intellect

And in the world that is increasingly digital we wanted to blend physical and virtual

🤳

May be by crafting an environment for them

Where chess becomes an adventure that speaks to the heart of newcomers and seasoned players

🗺️

By ensuring that it resonates with their emotions at every interaction for a delightful expereince

🙄🤕🤔🫣😊😀😎

The research mainly was carried out in these 4 phases

Role of chess in skill acquisition and its significance in educational success

Consortium between chess and cognitive and non cognitive skills and mathematics

Reasons behind using giant sized chessboards in schools

Introducing Iot in life sized chessboard

What insights were gained through desk research?💻

Non-Cognitive factors matters

🤯

Chess and numerical aptitude

🔢

Benefits of giant sized chessboard

IoT empowering chess learning

🌐

We interviewed 10 users from 2 user groups. We wanted to cater to their specific needs and preferences, ensuring a chess experience like no other. We invited young minds to play this strategic game and learn important lessons while having fun.

Novice player

School students

But.. how does chess affect the school children in terms of

🤔

Cognitive abilities

information processing

perception

attention

memory

problem solving

🤨️

Non-Cognitive abilities

social skills

discipline

patience

self-control

Strengthening these skill sets through chess may prove beneficial for children’s academic performance

Friendly Competition

Desire for Excitement

Skill Improvement

curious minds

Interactive Learners

Maya is a bright 12-year-old student currently in the 7th grade. She has always been curious and loves exploring new activities. Recently, she discovered chess at school and finds the game intriguing. However, the traditional chess setups and learning methods feel somewhat disconnected from her dynamic and interactive learning style. Maya is looking for a more exciting way to delve into the world of chess, where she can explore the game as if it were a thrilling puzzle. She is eager to improve her chess skills, understand various strategies, and challenge her classmates in friendly matches.

Maya

School Student - Curious Learner

But what do they feel?

Novice Players

Feels lost when learning

Overwhelmed by Complexity

Pattern recognization

Eager Learners

Yearning for Guidance

But what do they feel?

Alex is a 25-year-old college student who has recently developed a keen interest in chess. As a novice player, Alex is eager to learn the game's fundamentals and basic strategies. However, the complexity of chess can sometimes feel overwhelming, and finding engaging resources tailored to beginners has been a challenge. Alex is enthusiastic about improving their chess skills and enjoys the idea of a fun learning experience that makes the game more approachable. Having nobody to regularly practice with is another pain point for Alex.

Alex

Novice Player - Chess Enthusiast

🎯

Our primary mission was to enchant and engage the minds of

Let's explore the thoughts, actions, words, and emotions of beginners and children.

Will I come out as a dumb person if I fail learn it quicker?

Will I forget the moves over a course of time?

I need assistance to learn chess

Want to analyse my own moves

Don’t know where to start from

Will people jugde me if I don’t learn chess on time

Will people jugde me if I don’t learn chess on time

Want to learn chess

How much time will it take for me to learn chess?

Want to feel included while others are playing

Set up a game

Strategizing

Calculation

Patter recognisation

Watches online videos for help

Navigate the game

Moving the pieces to make a move

Considers the direction of movements of pieces

Analysis of their moves

Visualizing the game

Direction of moves is confusing

Am i the only one who doesn’t know how to play?

Do I have that much patience

Can my decision making be more effective?

Am I intellegent enough to be good at this game?

Will I be able to remember the moves of every piece?

Do I have that much patience

Want to be better at pattern recognitions

Need more practical experience

Information processing Ability

Don’t want to feel the pressure of time

Want to feel independent while doing simple things

Feels lost when not following rules

Excited to learn new skills and apply them

Want to learn new things

Want to stay calm is it’s their strength

Wants to operate in an organized manner

Piece recognization is difficult

Feels captivated by the game

Feels lost when doesn’t know something

Says

Does

Feels

Thinks

Key Observations

👉

Board Visualization

Visualizing and anticipating future moves is challenging for children, especially those who struggle with spatial awareness or have difficulty visualizing concepts

👉

TACTICAL PLANNING

Children struggle to think ahead and plan their moves, or they may struggle to identify the best strategies for a given situation

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ENDURANCE RESILIANCE

Some beginners were seen who get easily distracted, have a hard time paying attention, and find it boring to finish a whole game or stay with the learning for a long time.

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RULE COMPREHENSION

The rules and moves in chess can be complex and are difficult to comprehend for younger children, which makes it challenging for them to get started with the game

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HANDLING DEFEATS

Some children struggle with losing or may become frustrated when they don't win, which impacts their motivation to continue playing and learning

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PRACTICE CONSTRAINT

Children may struggle to improve their chess skills and understanding if they lack access to a chessboard and opportunities to play with others.

Creating an interactive IoT chess learning platform for school children aged 6 to 16, catering to beginners and experienced players. This platform intends to tackle challenges faced by young chess enthusiasts, improve cognitive and non-cognitive skills, boost academic performance, nurture a love for chess, and offer a holistic learning experience.

Now what are we doing?

Watch opponent's pieces move automatically on your board.

Adjusting you expertise level with adaptive A.I-

Livestream professional chess

Square Off

Swap

Rotating Board: Swap has a rotating board for dynamic two-player chess.

Interactive "Swap": It's known for its innovative "swap" mechanism, making chess more engaging.

Compact & Portable: Swap is space-saving and portable, suitable for various settings.

Neo Z

3D Chess: Neo Z offers a 3D chess experience with an elevated board.

Unique Design: It's known for its distinct, futuristic design, adding a modern twist to classic chess.

Strategic Gameplay: Neo Z challenges players with its unconventional board, encouraging new strategies.

What's happening in the market of interactive chess solutions?🤔

Join our stream of ideas

what makes our game different is

A life-sized chess board is a large-scale replica of the traditional game, played in an open space where players physically move the chess pieces, creating an interactive and immersive experience.

The chess board is interactive for the user as it provides illuminated hints for the three best moves of each piece, fostering engagement and strategic thinking during gameplay.

It board offers a unique and immersive experience, allowing players to physically move and interact with the game, fostering teamwork, enhancing strategic thinking, and making chess more enjoyable for players of all ages.

It offers interactive guidance with illuminated tiles: green for 1st best move, yellow for 2nd, and red for 3rd, enhancing player experience and strategic decision-making.

The tile elevates the destination tile of the first best move when the chess piece is picked up, to motivate the user ,adding excitement and enhancing the player's experience.

Life-sized

Interactive

The engaging chess board lights up the tile of the first best move in green, and elevates the destination tile by 15%, enhancing player excitement and immersion in the strategic gameplay.

Engaging

But why?

How?

To what extent?

"Here's the scoop on how the game is played.👻

"CHECKMATE" is an incredible chessboard that uses advanced technology and is designed to help kids become chess experts. It goes beyond just playing chess; it's like entering a big chess world. It helps beginners and experts not only become better at chess but also improve how they think and strategize, making them smarter in many ways. It's a fun and educational tool for kids to learn and grow.

Here’s the story of our game

😁

This is the ideal state of the board

After a player lifts a piece, the board will guide the player by indicating the destinations (i.e final tile) of the 3 best probable moves for that piece in the given state of the game with the help of LEDs.

Tiles with,




-Third best move will be lit up in in RED

-Second best move will be lit up in in YELLOW

-First best move will be lit up in GREEN

The GREEN tile will be ELEVATEED to give a clear glimpse of the first move.


It’ll be the player’s decision what to move further with

As soon as the player will make the move , the elevated tile will go down and LEDs will go off, indicating that it’s other player’s turn.

What are the advantages of this game ?

🤓

IMMERSIVE LEARNING


With the help of technology (IoT), our large chessboard creates an immersive and personalized way for beginners to learn. It provides instant feedback and guidance to make learning chess fun and effective.

ANALYTICAL SKILLS


Playing on a life- sized chessboard helps beginners get better at thinking and planning, making them understand the game's complexities by actually doing it.

GEOMETRICAL UNDERSTANDING


When players think about their moves and picture them, they also start to understand how things relate to each other on the board. This helps them think in abstract ways and improves their math skills, which can be useful in other areas beyond chess.

SPATIAL AWARENESS


The huge chessboard's big size helps players get better at understanding where things are on the board and how to plan their moves, making them better at the game.

ENJOYABLE LEARNING JOURNEY


Using technology and a giant chessboard makes learning chess fun for beginners. When they move the pieces themselves, it makes them really excited and feel more connected to the game, making learning a lot of fun.

A sneak peak into our process

🤓

01

Renders using 3D Blender software to get a head- start

02

Since this was a pretotye of the concept, only a specific game was coded keeping in mind the practical limitations of the project

Coding a particular game

03

Making the model

04

The mechanism

Shown here were the components used, namely

Arduino Mega, Wires, 14 Ultrasonic sensors, 7 servo motors, LED lights (7 green, 1 red, 6 yellow), 2 breadboards, 14 Resistors, 25V capacitor.


A 800 line code was written on the Arduino ide software for the working of pretotype

04

The mechanism

Shown here were the components used, namely

Arduino Mega, Wires, 14 Ultrasonic sensors, 7 servo motors, LED lights (7 green, 1 red, 6 yellow), 2 breadboards, 14 Resistors, 25V capacitor.


A 800 line code was written on the Arduino ide software for the working of pretotype

05

Final Model

Next Step?

Looking ahead, we envision expanding the Checkmate project to reach a broader audience and diverse demographics. Further research and development can unlock new functionalities and interactions, making the chess-playing experience even more enriching and captivating. We are excited about the potential of tangible interactive gaming and the role it can play in fostering learning and personal growth. 🙌

Scalability Challenges: Scaling IoT and tangible interactions may encounter logistical and technical challenges, constraining broad adoption.


Cost and Complexity: It may raise costs and complexity, limiting accessibility for some users.


User Learning Curve: Novice players might require time to adapt to the unique interactions, affecting initial user engagement and usability.


Hardware Dependencies: The project's success heavily relies on stable and efficient hardware components, leading to potential maintenance and reliability issues.


Skill Level Differentiation: Designing interactions suitable for players of varying skill levels might be challenging, requiring thoughtful balance.

Things to consider

We explored the chess game

We enhanced the experience, while crafting moves

And finally we elevated the the best move

We designed the game

Now understood our journey?

😁

Summary of the process 🫣

We wrote a research paper on this project titled "Checkmate: An IoT integrated tangible chess board", and it got accepted for inclusion in an upcoming publication, Smart sensors for industry 4.0: Fundamental, Fabrication and IoT Applications by Wiley publications

Checkmate transcends the boundaries of traditional chess experiences. By combining IoT technology with innovative learning techniques, we've created an immersive journey that captivates users of all ages. Whether you're a novice player seeking to master the game or a school student yearning for a thrilling puzzle, Checkmate welcomes you to a world where chess meets the future. ♟️✨

Understanding the target audience's preferences and learning styles is crucial in creating an engaging and immersive experience.

Integrating IoT technology into traditional games can enhance user interaction and create unique user experiences.

Beginner-friendly resources and interactive tutorials are essential in catering to novice players and easing the learning curve.

Visual elements and real-time feedback can significantly improve user engagement and satisfaction.

Creating a sense of wonder and excitement through innovative design elements can elevate the overall user experience.

Things I learnt

What did we achieve from this project?

Let’s collaborate together!

Designed & developed by

SHRUTI WAGH